Friesland

Unique Units:
Hobescorene (regenerating infantry)
Ruiter (anti-infantry cavalry, requires Fetkeapers)
Longship (boarding ship)

Hobescorene

Ruiter

Unique Technologies:
Opstallisbaem Accord (Hobescorene regenerate faster)
Karelsprivileezje (requires Schieringers, Hobescorene +2 attack)
Holk (upgrades the Kogge to the stronger Holk)

Team Bonus: Docks cost -25%

Characteristics of the civilisation:

  • Light Cavalry +2 attack, +15 hit points
  • Merchants +20 hit points, don’t cost florins, cost more wood, longer training
  • Warships +10% cheaper 13th cent., +15% 14th cent., +20% 15th cent.
  • Infantry +10% hit points 13th cent., +15% 14th cent., +20% 15th cent.
  • Wheelbarrow, Hand Cart free
  • Castles cheaper, smaller, fewer garrisoning slots
  • Has access to the Assembly Hall

Policy Decisions
Skieringers (disables knightly cavalry, militia +2 attack, +10 hit points; enables Karelsprivileezje)
Fetkeapers (militia -10 hit points, foot knights +3 attack; enables Ruiter)

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