Unique Unit:
Ruiter (anti-infantry cavalry)


Unique Technology:
Warhorses (Ruiters cause trample damage)

Team Bonus: Priests +50% heal speed

Characteristics of the civilisation:

  • Lancers, Pikemen cost -25%
  • Militia, Knightly Infantry +1 attack
  • Military Units (except Light Cavalry, Mounted. Crossbowmen) more hit points, slower attack/speed
  • Farm upgrades free (requires Mill)
  • Buildings +10% hit points 12th cent., +20% 13th cent., +30% 14th cent., +15th cent.
  • Has access to the Princely Court

Policy Decisions
Baltic Crusades (Foot Knights +2 attack, conversion resistance +50%, enables conversion)
Treaty of Arnhem (silver gathering rate +15%, castles +2000 hit points)


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