Unique Units:
Haidroit (Halberd militia with a bonus against knightly units, requires Tribunal of XXII)
Rhenish Knight (regenerating cavalry, requires Tribunal of the Palace, Mercenaries)
Beguine (priest)

Rhenish Knight


Unique Technologies:
Corpus Christi (Relics generate double income)
Company of the Green Tent (Haidroits +3 attack, +20 hit points, improved bonuses)

Team Bonus: Priests +10 hit points

Characteristics of the civilisation:

  • Blacksmith technologies are 20% cheaper
  • Troopers +20 hit points, +1/+1 armour
  • Spear infantry +1 range
  • Priests can convert
  • Priests and Beguines heal from twice as far
  • Faith free
  • Court Clergy free
  • War Cog more expensive, takes longer to construct
  • Has access to Episcopal Court

Policy Decisions
Tribunal of XXII (enable Haidroit, Drill Pikemen; Spearmen +2 pierce armour)
Tribunal of the Palace (enable Rhenish Knight, Bloodlines; Rhenish Knights +5 attack vs. militia units, Troopers +5 attack vs. buildings, +5 attack vs. buildings in 15th century)


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s