Unique Unit:
Falconet (fast-firing artillery)

Unique Technology:
Cannon Foundries (+10% speed Falconets; Falconets, Culverins, Privateers train 33% more quickly)

Team Bonus: Knights +2 attack vs. archers

Characteristics of the civilisation:

  • Militia, Spear Infantry only need half population
  • Man-at-Arms, Foot Knights only need 1 population.
  • Military Units (except Lancers, Light Cavalry) cheaper, fewer hit points
  • Start with +50 wood, food
  • Town Center, Dock 2X hit points; work rate +10% 13th cent., +15% 14th cent., +20% 15th cent.
  • War Cog more expensive, takes longer to construct
  • Has access to the Princely Court

Policy Decisions
Statuta Sabaudiae (trading fee 10%, militia +1 attack, +5 hit points)
Imperial Vicariate (Lancers +3 attack, +2/+1p armour; required for Foot Knight)


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