Teutonic Order (Brandenburg)

The Teutonic Order can be unlocked by playing as Brandenburg and choosing the Teutonic Order Policy Decision in the 13th century.

Unique Units:
Halbbruder (strong, slow infantry)
Ritterbruder (strong, slow cavalry)
Liv Auxiliary (anti-cavalry light cavalry)
Lett Auxiliary (crossbowman)
German Militia (militia, upgrades automatically upon aging up)
Missionary (priest)

Ritterbruder Liv Auxiliary

Halbbruder Lett Auxiliary German Militia

Unique Technologies:
Cistercian Reform (Halbbrüder, Ritterbrüder and Missionaries +1/+1 pierce armour)
Observant Reform (Halbbrüder, Ritterbrüder and Missionaries +2/+1 pierce armour)
Consuetudines Maiores (Halbbrüder and Ritterbrüder +3 attack)
Imperial Privilege (Halbbrüder and Ritterbrüder +3 attack)
Livonian Diet (Liv and Lett Auxiliaries +2 attack, +20 hit points)

Team Bonus: Towers 20% cheaper

Characteristics of the civilisation:

  • Can choose Policy Decision in 13th century
  • Castles 20% cheaper
  • Treadmill Crane free
  • Priests and Missionaries can convert
  • Infantry attack 10% faster 13th cent., 15% 14th cent., 25% 15th cent.
  • Has access to the Commandry

Policy Decision
Teutonic Order (disables non-siege military units, enables new Order units and technologies, enables conversion)

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